The higher rank uniform you manage to obtain, the safer your disguise is likely to be. The spy can nab a Nazi uniform and use it to infiltrate the enemy bases. Of course he ends up gunning down some Nazis now and then, but his key weapon is disguise. He is also the most fun to play, since his challenges are the most esoteric. The spy is the stealthy one (even though all the commandos are given to a bit of sneaking). Needless to say, their personal abilities must be used appropriately by you to overcome the various obstacles which Strike Force delivers. Each of these chaps can now be controlled in FPS style and each has a forte all his own. There's the sniper, the spy and the Green Beret. This 3D incarnation of the squad-based strategy presents us with three character archetypes that are recognisable from the original series. Such an ambitious idea was never going to be easy to realise, and it's a little disappointing to report that it only just works in Strike Force. However, that mild trickiness is as nothing when compared to the task of converting this real-time strategic opus into an FPS. Using the abilities of a small group of men to overcome all kinds of complex World War II scenarios has been a consistent delight, even if many of the isometric challenges have been 'a bit tricky' to master. The sneaky, stabby, thinky Commandos series has delivered some of the most tactically interesting PC games of the past decade.
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